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- Tabular layout is very, very nice. Clear descriptions of all conditions? Better than the 3.5 version thereof, and in the relevant part of the PHB rather than the back of the DMG.
- Book is both very pretty and very sturdy-seeming. We'll see if the latter is more than just appearance
- I really can't get over how much the layout and organization are improved.
Very pleased.
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Date: 2008-06-11 02:55 am (UTC)no subject
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Date: 2008-06-11 03:26 am (UTC)The tabular layout bothers the fuck out of me, though. I know this is D&D, but tables really aren't always the best method for displaying information. I am overjoyed that they put the relevant systems information for all the races on a seperate, facing page from the description this time around. No more mucking through those horrible run-together double columns!
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Date: 2008-06-11 01:17 pm (UTC)Also, they ripped the fantasy right out of the magic items. It's horrific. Most things only give you a turn's worth of effect (flight, invisibility, etc). I would have preferred they kept the magic items as per past editions (or went with the evolving magic items they experimented with in late 3.5) and taking there creation out of the players hands then the BS they're passing off as magic items in the PHB. I miss the decanter of endless water already!
So I'm guessing engineering will return with the gnomes? Didn't see anything in the feats or skills section even hinting at anything as simple as bridge building let alone steam-power.
Overall assessment so far: I got to go with what my friend said months ago, 3.5 > 4 without a doubt.
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Date: 2008-06-11 01:30 pm (UTC)I suspect bridge-building, like ritual research, is deliberately Not For Rolling.
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Date: 2008-06-11 01:53 pm (UTC)It is pretty, though it doesn't seem terribly sturdy. Mine was no longer closing all the way if not squeezed on the very first night.
I think the layout and organization are about as good. Some things I like better, and some I think are worse.
I'm less concerned about the book itself, and more about its contents. But I admit it's so different I can't really tell yet whether I think I'll enjoy it more or less than previous editions. I don't think I'll be able to tell that until I play.
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Date: 2008-06-11 02:24 pm (UTC)Agreed. If the game manages to move faster and still play as epic fantasy, I'll be quite pleased. Just from PHB scanning, it's hard to tell if that's actually going to happen.
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Date: 2008-06-11 03:11 pm (UTC)no subject
Date: 2008-06-11 05:08 pm (UTC)So in general I don't see things as any better or worse in terms of combat duration in RT vs. any other version of DnD.
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Date: 2008-06-11 07:35 pm (UTC)A couple of nitpicks:
First of all, the word "comperable" on the Halfling page. Urgh, I can't believe that made it past the editors -- much less a decent spell-checker.
Second, I'm a little on the fence about the "feel" of the classes so far. On the one hand, there seems to be a far more even distribution of powers and roles (no "end-game is dominated by spellcasters" syndrome), and the power levels of each class seem just about equal. On the other hand, I have a distinctly "cookie-cutter" flavor in my mouth when reading through the classes -- just about everyone seems like a swordsage, really -- but perhaps this is just my personal view and we'll see how it shucks out in the end.
Third, the multiclassing system, which is essentially using feats to replicate the properties of a second class, seems kind of slipshod and tacked on. To wit: it says that each multiclass feat grants you the power to take class-related feats in your secondary class. But the Initiate of the Faith feat (priest multi) gives you Healing Word -- when every single cleric feat requires Channel Divinity. Oops.
On a similar note, the multiclassing "paragon" path is almost laughably less powerful than any other standard paragon path, especially considering that you're sacrificing four feats for it. I only pay attention to these things, of course, because I'm considering dabbling into a second class as Blink.
Overall, I'm very impressed and looking forward to playing with the new system, though.
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Date: 2008-06-11 07:45 pm (UTC)PS: Did you compare the table of multiclassing feats to the actual write-ups of those feats? Seems that in a few cases they don't agree on what ability you're suppose to get ^_^