Bah, Ravenloft's just a Cliche on Ice; Spelljammer a high-concept nerdgasm; while Planescape is Manual of the Planes made into a campaign setting. Dark Sun, darn it, is an original.
Dark Sun never captured my imagination or struck me as unique; it just seemed like A Canticle for Leibowitz with everything interesting replaced with D&D. It's a great trope mixer like Ravenloft, Spelljammer, and Planescape were (and Ebberon is, I suppose), but the combination of Dying Earth with D&D never caught my attention quite the way some of the other settings did.
Fair enough, but what sold me on Dark Sun were the city-states and the merchant houses. It wasn't just "Mad Max in D&D" there was a real attempt to create a culture behind it.
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(I've always loved Dark Sun.)
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